Tl dr: game is good, but it’s missing what made the old games great and memorable. Or a good, well-told story, where our characters act like real characters and not just vague hero archetypes with basically no flaws.ītw I didn’t mean for this to be so long and I’m no rereading it so sorry if this makes no sense. For me to put a new game with the og 3, tod and acit, it needs either some new gimmick that is great and actually affects gameplay significantly throughout the runtime. But, making another ratchet game with good shooting isn’t going to cut it for me anymore (I’ll still play it to be clear, just probably won’t be amazed) because I have seen it like 15 times now. Like the game part where you shoot your crazy arsenal of weapons is just as good as it’s ever been, and so they’re not gonna notice that the surrounding stuff is missing.Īgain, I hope these issues get solved because it is my favorite franchise. I hope these problems get fixed, but gaming journalists will never get passed the fact that the game, well it’s actually good. And a good ratchet game should have like 15 unique planets, with unique enemies and actual story points that make sense and feel important. I understand that open-world is huge in gaming right now- but I fundamentally don’t think it works for a ratchet game- at least not for more than one or two levels. Like pixar movies can have actual conflict that lasts more than a minute, I don’t know why ratchet can’t. The writing has become cringeworthy, seemingly written for six-year olds, but in a poor way. But it misses stuff that make ratchet games Good. Like the shooting is there, the characters are there, and I’d argue that’s what makes a ratchet game a ratchet game. To me it’s just kinda… a ratchet and clank game. Although visually stunning, the new game lacked the grit that made the original trilogy so special, and it lacks the scope that made the two future games (Q4B doesn’t count for me) so special. But I think it’s days of being great are done, probably forever. Ratchet and clank is my favorite video game franchise. And if I remembered this correctly rivet discovers an entire planet blew up and she just says no like someone messed up her order at Wendy's. The facial expressions are more realistic but far less. I also feel like a lot of the emotions are forced. Instead it could have been called the phase pack or the phantom pack or something It would give them more time to develop all 4 characters all though that's still way too many main characters to juggle for how short the game wasĪlso they wouldn't have had to make the phantom dash just a dash ability. But she's too afraid to try to confront her because she would lose control. In the city when you lose clank it would make sense if kit was following rivet because she felt guilty and wanted to apologize to rivet. I think they should have introduced kit way sooner. Also you would think rivet and kit would have bonded about their defects/broken parts and grown closer because of it.but kit magically gets over her issues after rivet yells at her.
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